Magical weapons aren't required but can (usually) be used immediately and give amazing bonuses. The fighter just needs decent armor and a weapon, and with their marvelous Hit Points, they can get into the thick of things and do reasonably well. The divide is usually exacerbated by the ease with which a young warrior can go wading into combat compared to a novice mage. However, the trend reverses at higher levels, when the magic users gain a breadth of both versatility and pure power over simplistic hack and slash heroes. ![]() Magic users gain power quadratically as they level up.Ī quirk some Video Game and Tabletop RPG game systems share is that melee classes are more powerful, versatile or useful at lower levels than casters or magic-using classes. ![]() ![]() ![]() Melee classes gain power at a linear rate as they level up.
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